Still a work in progress!
A very rough prototype to test the idea of making a game based on a short film by the same name. The idea was to build a dark horror experience with stealth and tower defense elements.
Still in the very early stages, but the lighting isn't looking too bad, so far, and both allies and enemies follow a reasonably robust prioritized task-based planning scheme which allows them to adapt on the fly to changes in the environment or their situation. The map is generated procedurally.